node.js - browser sync reloading injecting works, but reloads after -


it seems there im missing - im trying css injection working on project.

the server proxy works file watcher injection works, page reloads half second after...

im on mac osx 10.11.6 (15g1108) node v4.1.1

here gulpfile:

var gulp = require('gulp'); var browsersync = require('browser-sync').create(); var reload = browsersync.reload; var sass = require('gulp-sass');  var plumber = require('gulp-plumber'); var notify = require("gulp-notify");  var src = { scss: 'assets/scss/**', css: 'assets/css/', html: 'app/*.html' };  gulp.task('serve', ['sass'], function() {  browsersync.init({     proxy: "intouch.local",     open: false,     reloadonrestart: false,     injectchanges: true, });  gulp.watch(src.scss, ['sass']); });  gulp.task('sass', function() {  var onerror = function(err) {         notify.onerror({                     title:    "gulp",                     subtitle: "failure!",                     message:  "error: <%= error.message %>",                     sound:    "beep"                 })(err);          this.emit('end');     };   return gulp.src(src.scss)     .pipe(plumber({errorhandler: onerror}))     .pipe(sass())     .pipe(gulp.dest(src.css))     // note: i've tried of these lines, same...     // .pipe(reload({stream: true}))     // .pipe(browsersync.stream())     .pipe(browsersync.reload({           stream: true         }))     .pipe(notify({        title: 'gulp',        subtitle: 'success',        message: 'sass task',        sound: "pop"     })); });  gulp.task('default', ['serve']); 

adjust glob sass files want compile match .scss (or .sass) files:

e.g. in code example change assets/scss/** assets/scss/**/*.scss.

a broad glob can result in unexpected files (typically source maps) being passed down pipeline , browsersync's default behaviour when encounters modified files can't streamed reload page, hence successful injection css , hard reload files didn't expect / don't care about.


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