javascript - How to get OES_texture_float_linear support for any browser? -


i have been working on webgl more 3 months , earlier rendering .obj , .mtl objmtlloader.js. it's not rendering properly. rendering .obj file, not .mtl file.

so searched web , found objmtlloader.js no longer in use. , instead use mtlloader.js , objloader.js.

the code this:

var onprogress = function (xhr) {     if (xhr.lengthcomputable) {         var percentcomplete = xhr.loaded / xhr.total * 100;         console.log(math.round(percentcomplete, 2) + '% downloaded');     } };  var onerror = function (xhr) {     console.log(xhr); };   three.loader.handlers.add(/\.dds$/i, new three.ddsloader());  var mtlloader = new three.mtlloader(); if (mtljs) {     (var = 0; < mtljs.length; i++) {         mtlloader.setpath(mtljs[i].substr(0, mtljs[i].lastindexof("/") + 1));         mtlloader.load(mtljs[i], function (materials) {             materials.preload();              var objloader = new three.objloader();             if (objjs) {                 (var j = 0; j < objjs.length; j++) {                     objloader.setmaterials(materials);                     objloader.setpath(objjs[i].substr(0, objjs[i].lastindexof("/") + 1));                     objloader.load(objjs[i], function (object) {                         object.position.y = -33;                         scene.add(object);                     }, onprogress, onerror);                 }             }         }, onprogress, onerror);     } }  mtlloader.castshadow = true; mtlloader.receiveshadow = true;  renderer = detector.webgl ? new three.webglrenderer() : new three.canvasrenderer(); renderer.setclearcolor(0xffffff, true); renderer.setpixelratio(window.devicepixelratio); renderer.setsize(windowhalfx, windowhalfy); renderer.shadowmap.enabled = true; renderer.shadowmap.type = three.pcfsoftshadowmap; container.appendchild(renderer.domelement);  controls = new three.orbitcontrols(camera, renderer.domelement);  window.addeventlistener('resize', onwindowresize, false); 

now, code not giving error. giving warning

three.webglrenderer: oes_texture_float_linear extension not supported 

i want know why happening , solution on this? if don't need use oes_texture_float_linear extension, or find alternative same?


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